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Style: Set clang-format Standard to c++14
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@@ -176,7 +176,7 @@ EditorNode *EditorNode::singleton = NULL;
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void EditorNode::disambiguate_filenames(const Vector<String> p_full_paths, Vector<String> &r_filenames) {
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// Keep track of a list of "index sets," i.e. sets of indices
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// within disambiguated_scene_names which contain the same name.
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Vector<Set<int> > index_sets;
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Vector<Set<int>> index_sets;
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Map<String, int> scene_name_to_set_index;
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for (int i = 0; i < r_filenames.size(); i++) {
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String scene_name = r_filenames[i];
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@@ -648,7 +648,7 @@ void EditorNode::_on_plugin_ready(Object *p_script, const String &p_activate_nam
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void EditorNode::_resources_changed(const PoolVector<String> &p_resources) {
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List<Ref<Resource> > changed;
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List<Ref<Resource>> changed;
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int rc = p_resources.size();
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for (int i = 0; i < rc; i++) {
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@@ -674,7 +674,7 @@ void EditorNode::_resources_changed(const PoolVector<String> &p_resources) {
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}
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if (changed.size()) {
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for (List<Ref<Resource> >::Element *E = changed.front(); E; E = E->next()) {
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for (List<Ref<Resource>>::Element *E = changed.front(); E; E = E->next()) {
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E->get()->reload_from_file();
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}
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}
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@@ -1418,7 +1418,7 @@ bool EditorNode::_validate_scene_recursive(const String &p_filename, Node *p_nod
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return false;
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}
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static bool _find_edited_resources(const Ref<Resource> &p_resource, Set<Ref<Resource> > &edited_resources) {
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static bool _find_edited_resources(const Ref<Resource> &p_resource, Set<Ref<Resource>> &edited_resources) {
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if (p_resource->is_edited()) {
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edited_resources.insert(p_resource);
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@@ -1455,11 +1455,11 @@ int EditorNode::_save_external_resources() {
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flg |= ResourceSaver::FLAG_COMPRESS;
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flg |= ResourceSaver::FLAG_REPLACE_SUBRESOURCE_PATHS;
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Set<Ref<Resource> > edited_subresources;
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Set<Ref<Resource>> edited_subresources;
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int saved = 0;
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List<Ref<Resource> > cached;
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List<Ref<Resource>> cached;
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ResourceCache::get_cached_resources(&cached);
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for (List<Ref<Resource> >::Element *E = cached.front(); E; E = E->next()) {
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for (List<Ref<Resource>>::Element *E = cached.front(); E; E = E->next()) {
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Ref<Resource> res = E->get();
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if (!res->get_path().is_resource_file())
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@@ -1474,7 +1474,7 @@ int EditorNode::_save_external_resources() {
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// clear later, because user may have put the same subresource in two different resources,
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// which will be shared until the next reload
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for (Set<Ref<Resource> >::Element *E = edited_subresources.front(); E; E = E->next()) {
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for (Set<Ref<Resource>>::Element *E = edited_subresources.front(); E; E = E->next()) {
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Ref<Resource> res = E->get();
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res->set_edited(false);
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}
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@@ -3620,7 +3620,7 @@ Error EditorNode::load_scene(const String &p_scene, bool p_ignore_broken_deps, b
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dependency_errors.erase(lpath); //at least not self path
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for (Map<String, Set<String> >::Element *E = dependency_errors.front(); E; E = E->next()) {
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for (Map<String, Set<String>>::Element *E = dependency_errors.front(); E; E = E->next()) {
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String txt = vformat(TTR("Scene '%s' has broken dependencies:"), E->key()) + "\n";
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for (Set<String>::Element *F = E->get().front(); F; F = F->next()) {
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@@ -4071,8 +4071,8 @@ Ref<Texture> EditorNode::get_class_icon(const String &p_class, const String &p_f
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return icon;
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}
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const Map<String, Vector<EditorData::CustomType> > &p_map = EditorNode::get_editor_data().get_custom_types();
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for (const Map<String, Vector<EditorData::CustomType> >::Element *E = p_map.front(); E; E = E->next()) {
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const Map<String, Vector<EditorData::CustomType>> &p_map = EditorNode::get_editor_data().get_custom_types();
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for (const Map<String, Vector<EditorData::CustomType>>::Element *E = p_map.front(); E; E = E->next()) {
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const Vector<EditorData::CustomType> &ct = E->value();
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for (int i = 0; i < ct.size(); ++i) {
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if (ct[i].name == p_class) {
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@@ -5428,10 +5428,10 @@ void EditorNode::reload_scene(const String &p_path) {
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//first of all, reload internal textures, materials, meshes, etc. as they might have changed on disk
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List<Ref<Resource> > cached;
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List<Ref<Resource>> cached;
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ResourceCache::get_cached_resources(&cached);
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List<Ref<Resource> > to_clear; //clear internal resources from previous scene from being used
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for (List<Ref<Resource> >::Element *E = cached.front(); E; E = E->next()) {
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List<Ref<Resource>> to_clear; //clear internal resources from previous scene from being used
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for (List<Ref<Resource>>::Element *E = cached.front(); E; E = E->next()) {
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if (E->get()->get_path().begins_with(p_path + "::")) { //subresources of existing scene
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to_clear.push_back(E->get());
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@@ -5562,9 +5562,9 @@ void EditorNode::remove_resource_conversion_plugin(const Ref<EditorResourceConve
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resource_conversion_plugins.erase(p_plugin);
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}
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Vector<Ref<EditorResourceConversionPlugin> > EditorNode::find_resource_conversion_plugin(const Ref<Resource> &p_for_resource) {
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Vector<Ref<EditorResourceConversionPlugin>> EditorNode::find_resource_conversion_plugin(const Ref<Resource> &p_for_resource) {
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Vector<Ref<EditorResourceConversionPlugin> > ret;
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Vector<Ref<EditorResourceConversionPlugin>> ret;
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for (int i = 0; i < resource_conversion_plugins.size(); i++) {
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if (resource_conversion_plugins[i].is_valid() && resource_conversion_plugins[i]->handles(p_for_resource)) {
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