1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Style: Set clang-format Standard to c++14

This commit is contained in:
Rémi Verschelde
2021-05-04 14:20:36 +02:00
parent 7e61be3cb0
commit 6e600cb3f0
248 changed files with 841 additions and 842 deletions

View File

@@ -34,12 +34,12 @@
#include "core/os/dir_access.h"
#include "core/project_settings.h"
static Map<String, Vector<uint8_t> > *files = NULL;
static Map<String, Vector<uint8_t>> *files = NULL;
void FileAccessMemory::register_file(String p_name, Vector<uint8_t> p_data) {
if (!files) {
files = memnew((Map<String, Vector<uint8_t> >));
files = memnew((Map<String, Vector<uint8_t>>));
}
String name;
@@ -88,7 +88,7 @@ Error FileAccessMemory::_open(const String &p_path, int p_mode_flags) {
String name = fix_path(p_path);
//name = DirAccess::normalize_path(name);
Map<String, Vector<uint8_t> >::Element *E = files->find(name);
Map<String, Vector<uint8_t>>::Element *E = files->find(name);
ERR_FAIL_COND_V_MSG(!E, ERR_FILE_NOT_FOUND, "Can't find file '" + p_path + "'.");
data = E->get().ptrw();