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[Web] Fix Web MouseWheel scrolling
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@@ -634,18 +634,18 @@ Point2i DisplayServerWeb::mouse_get_position() const {
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}
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// Wheel
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int DisplayServerWeb::mouse_wheel_callback(double p_delta_x, double p_delta_y) {
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int DisplayServerWeb::mouse_wheel_callback(int p_delta_mode, double p_delta_x, double p_delta_y) {
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#ifdef PROXY_TO_PTHREAD_ENABLED
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if (!Thread::is_main_thread()) {
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callable_mp_static(DisplayServerWeb::_mouse_wheel_callback).call_deferred(p_delta_x, p_delta_y);
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callable_mp_static(DisplayServerWeb::_mouse_wheel_callback).call_deferred(p_delta_mode, p_delta_x, p_delta_y);
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return true;
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}
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#endif
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return _mouse_wheel_callback(p_delta_x, p_delta_y);
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return _mouse_wheel_callback(p_delta_mode, p_delta_x, p_delta_y);
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}
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int DisplayServerWeb::_mouse_wheel_callback(double p_delta_x, double p_delta_y) {
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int DisplayServerWeb::_mouse_wheel_callback(int p_delta_mode, double p_delta_x, double p_delta_y) {
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if (!godot_js_display_canvas_is_focused() && !godot_js_is_ime_focused()) {
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if (get_singleton()->cursor_inside_canvas) {
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godot_js_display_canvas_focus();
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@@ -665,21 +665,44 @@ int DisplayServerWeb::_mouse_wheel_callback(double p_delta_x, double p_delta_y)
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ev->set_ctrl_pressed(input->is_key_pressed(Key::CTRL));
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ev->set_meta_pressed(input->is_key_pressed(Key::META));
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enum DeltaMode {
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DELTA_MODE_PIXEL = 0,
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DELTA_MODE_LINE = 1,
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DELTA_MODE_PAGE = 2,
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};
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const float MOUSE_WHEEL_PIXEL_FACTOR = 0.03f;
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const float MOUSE_WHEEL_LINE_FACTOR = 0.3f;
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const float MOUSE_WHEEL_PAGE_FACTOR = 1.0f;
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float mouse_wheel_factor;
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switch (p_delta_mode) {
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case DELTA_MODE_PIXEL: {
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mouse_wheel_factor = MOUSE_WHEEL_PIXEL_FACTOR;
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} break;
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case DELTA_MODE_LINE: {
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mouse_wheel_factor = MOUSE_WHEEL_LINE_FACTOR;
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} break;
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case DELTA_MODE_PAGE: {
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mouse_wheel_factor = MOUSE_WHEEL_PAGE_FACTOR;
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} break;
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}
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if (p_delta_y < 0) {
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ev->set_button_index(MouseButton::WHEEL_UP);
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ev->set_factor(-p_delta_y * mouse_wheel_factor);
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} else if (p_delta_y > 0) {
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ev->set_button_index(MouseButton::WHEEL_DOWN);
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ev->set_factor(p_delta_y * mouse_wheel_factor);
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} else if (p_delta_x > 0) {
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ev->set_button_index(MouseButton::WHEEL_LEFT);
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ev->set_factor(p_delta_x * mouse_wheel_factor);
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} else if (p_delta_x < 0) {
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ev->set_button_index(MouseButton::WHEEL_RIGHT);
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ev->set_factor(-p_delta_x * mouse_wheel_factor);
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} else {
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return false;
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}
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// Different browsers give wildly different delta values, and we can't
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// interpret deltaMode, so use default value for wheel events' factor.
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MouseButtonMask button_flag = mouse_button_to_mask(ev->get_button_index());
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BitField<MouseButtonMask> button_mask = input->get_mouse_button_mask();
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button_mask.set_flag(button_flag);
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