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mirror of https://github.com/godotengine/godot.git synced 2025-11-18 14:21:41 +00:00

Android: Include Joysticks/Gamepads which are available on app start.

This commit is contained in:
wombatstampede
2019-05-03 15:56:44 +02:00
parent b71254a861
commit 6e46701e64
5 changed files with 61 additions and 24 deletions

View File

@@ -1059,4 +1059,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
mProgressFraction.setText(Helpers.getDownloadProgressString(progress.mOverallProgress,
progress.mOverallTotal));
}
public void initInputDevices() {
mView.initInputDevices();
}
}

View File

@@ -111,6 +111,18 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
init(translucent, depth, stencil);
}
public void initInputDevices() {
/* initially add input devices*/
int[] deviceIds = mInputManager.getInputDeviceIds();
for (int deviceId : deviceIds) {
InputDevice device = mInputManager.getInputDevice(deviceId);
if (DEBUG) {
Log.v("GodotView", String.format("init() deviceId:%d, Name:%s\n", deviceId, device.getName()));
}
onInputDeviceAdded(deviceId);
}
}
@SuppressLint("ClickableViewAccessibility")
@Override
public boolean onTouchEvent(MotionEvent event) {
@@ -217,36 +229,42 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
// Check if the device has not been already added
if (id < 0) {
InputDevice device = mInputManager.getInputDevice(deviceId);
//device can be null if deviceId is not found
if (device != null) {
int sources = device.getSources();
if (((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) ||
((sources & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK)) {
id = joy_devices.size();
id = joy_devices.size();
joystick joy = new joystick();
joy.device_id = deviceId;
joy.name = device.getName();
joy.axes = new ArrayList<InputDevice.MotionRange>();
joy.hats = new ArrayList<InputDevice.MotionRange>();
joystick joy = new joystick();
joy.device_id = deviceId;
joy.name = device.getName();
joy.axes = new ArrayList<InputDevice.MotionRange>();
joy.hats = new ArrayList<InputDevice.MotionRange>();
List<InputDevice.MotionRange> ranges = device.getMotionRanges();
Collections.sort(ranges, new RangeComparator());
List<InputDevice.MotionRange> ranges = device.getMotionRanges();
Collections.sort(ranges, new RangeComparator());
for (InputDevice.MotionRange range : ranges) {
if (range.getAxis() == MotionEvent.AXIS_HAT_X || range.getAxis() == MotionEvent.AXIS_HAT_Y) {
joy.hats.add(range);
} else {
joy.axes.add(range);
}
}
for (InputDevice.MotionRange range : ranges) {
if (range.getAxis() == MotionEvent.AXIS_HAT_X || range.getAxis() == MotionEvent.AXIS_HAT_Y) {
joy.hats.add(range);
} else {
joy.axes.add(range);
joy_devices.add(joy);
final int device_id = id;
final String name = joy.name;
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.joyconnectionchanged(device_id, true, name);
}
});
}
}
joy_devices.add(joy);
final int device_id = id;
final String name = joy.name;
queueEvent(new Runnable() {
@Override
public void run() {
GodotLib.joyconnectionchanged(device_id, true, name);
}
});
}
}
@@ -269,6 +287,8 @@ public class GodotView extends GLSurfaceView implements InputDeviceListener {
@Override
public void onInputDeviceChanged(int deviceId) {
onInputDeviceRemoved(deviceId);
onInputDeviceAdded(deviceId);
}
@Override
public boolean onKeyUp(final int keyCode, KeyEvent event) {