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Use new XDG folders to dehardcode paths
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@@ -456,8 +456,8 @@ void AppxPackager::init(FileAccess *p_fa) {
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package = p_fa;
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central_dir_offset = 0;
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end_of_central_dir_offset = 0;
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tmp_blockmap_file_path = EditorSettings::get_singleton()->get_settings_dir() + "/tmp/tmpblockmap.xml";
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tmp_content_types_file_path = EditorSettings::get_singleton()->get_settings_dir() + "/tmp/tmpcontenttypes.xml";
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tmp_blockmap_file_path = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmpblockmap.xml");
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tmp_content_types_file_path = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmpcontenttypes.xml");
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}
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void AppxPackager::add_file(String p_file_name, const uint8_t *p_buffer, size_t p_len, int p_file_no, int p_total_files, bool p_compress) {
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@@ -886,7 +886,7 @@ class EditorExportUWP : public EditorExportPlatform {
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if (!image) return data;
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String tmp_path = EditorSettings::get_singleton()->get_settings_dir().plus_file("tmp/uwp_tmp_logo.png");
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String tmp_path = EditorSettings::get_singleton()->get_cache_dir().plus_file("uwp_tmp_logo.png");
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Error err = image->get_data()->save_png(tmp_path);
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