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Use new XDG folders to dehardcode paths

This commit is contained in:
Rémi Verschelde
2017-11-17 21:48:24 +01:00
parent 32c12a92a5
commit 6e3f2f44af
15 changed files with 58 additions and 61 deletions

View File

@@ -1066,7 +1066,7 @@ public:
if (use_reverse)
p_debug_flags |= DEBUG_FLAG_REMOTE_DEBUG_LOCALHOST;
String export_to = EditorSettings::get_singleton()->get_settings_dir() + "/tmp/tmpexport.apk";
String export_to = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmpexport.apk");
Error err = export_project(p_preset, true, export_to, p_debug_flags);
if (err) {
device_lock->unlock();
@@ -1291,7 +1291,7 @@ public:
zlib_filefunc_def io2 = io;
FileAccess *dst_f = NULL;
io2.opaque = &dst_f;
String unaligned_path = EditorSettings::get_singleton()->get_settings_dir() + "/tmp/tmpexport-unaligned.apk";
String unaligned_path = EditorSettings::get_singleton()->get_cache_dir().plus_file("tmpexport-unaligned.apk");
zipFile unaligned_apk = zipOpen2(unaligned_path.utf8().get_data(), APPEND_STATUS_CREATE, NULL, &io2);
bool export_x86 = p_preset->get("architecture/x86");