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Merge pull request #100653 from stuartcarnie/remove_moltenvk_hack

Rendering: MoltenVK hack is no longer required, as bug was fixed.
This commit is contained in:
Rémi Verschelde
2024-12-20 23:57:27 +01:00

View File

@@ -36,18 +36,11 @@ using namespace RendererRD;
FSR::FSR() {
Vector<String> FSR_upscale_modes;
#if defined(MACOS_ENABLED) || defined(IOS_ENABLED)
// MoltenVK does not support some of the operations used by the normal mode of FSR. Fallback works just fine though.
FSR_upscale_modes.push_back("\n#define MODE_FSR_UPSCALE_FALLBACK\n");
#else
// Everyone else can use normal mode when available.
if (RD::get_singleton()->has_feature(RD::SUPPORTS_FSR_HALF_FLOAT)) {
FSR_upscale_modes.push_back("\n#define MODE_FSR_UPSCALE_NORMAL\n");
} else {
FSR_upscale_modes.push_back("\n#define MODE_FSR_UPSCALE_FALLBACK\n");
}
#endif
fsr_shader.initialize(FSR_upscale_modes);