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Several fixes to 3D rendering, and multimesh implementation.
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@@ -1638,7 +1638,7 @@ void VisualServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("mesh_clear", "mesh"), &VisualServer::mesh_clear);
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ClassDB::bind_method(D_METHOD("multimesh_create"), &VisualServer::multimesh_create);
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ClassDB::bind_method(D_METHOD("multimesh_allocate", "multimesh", "instances", "transform_format", "color_format", "custom_data_format"), &VisualServer::multimesh_allocate, DEFVAL(MULTIMESH_CUSTOM_DATA_NONE));
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ClassDB::bind_method(D_METHOD("multimesh_allocate", "multimesh", "instances", "transform_format", "color_format", "custom_data_format"), &VisualServer::multimesh_allocate, DEFVAL(false), DEFVAL(false));
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ClassDB::bind_method(D_METHOD("multimesh_get_instance_count", "multimesh"), &VisualServer::multimesh_get_instance_count);
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ClassDB::bind_method(D_METHOD("multimesh_set_mesh", "multimesh", "mesh"), &VisualServer::multimesh_set_mesh);
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ClassDB::bind_method(D_METHOD("multimesh_instance_set_transform", "multimesh", "index", "transform"), &VisualServer::multimesh_instance_set_transform);
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@@ -1653,7 +1653,8 @@ void VisualServer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("multimesh_instance_get_custom_data", "multimesh", "index"), &VisualServer::multimesh_instance_get_custom_data);
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ClassDB::bind_method(D_METHOD("multimesh_set_visible_instances", "multimesh", "visible"), &VisualServer::multimesh_set_visible_instances);
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ClassDB::bind_method(D_METHOD("multimesh_get_visible_instances", "multimesh"), &VisualServer::multimesh_get_visible_instances);
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ClassDB::bind_method(D_METHOD("multimesh_set_as_bulk_array", "multimesh", "array"), &VisualServer::multimesh_set_as_bulk_array);
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ClassDB::bind_method(D_METHOD("multimesh_set_buffer", "multimesh", "buffer"), &VisualServer::multimesh_set_buffer);
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ClassDB::bind_method(D_METHOD("multimesh_get_buffer", "multimesh"), &VisualServer::multimesh_get_buffer);
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#ifndef _3D_DISABLED
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ClassDB::bind_method(D_METHOD("immediate_create"), &VisualServer::immediate_create);
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ClassDB::bind_method(D_METHOD("immediate_begin", "immediate", "primitive", "texture"), &VisualServer::immediate_begin, DEFVAL(RID()));
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@@ -2151,12 +2152,6 @@ void VisualServer::_bind_methods() {
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BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_2D);
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BIND_ENUM_CONSTANT(MULTIMESH_TRANSFORM_3D);
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BIND_ENUM_CONSTANT(MULTIMESH_COLOR_NONE);
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BIND_ENUM_CONSTANT(MULTIMESH_COLOR_8BIT);
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BIND_ENUM_CONSTANT(MULTIMESH_COLOR_FLOAT);
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BIND_ENUM_CONSTANT(MULTIMESH_CUSTOM_DATA_NONE);
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BIND_ENUM_CONSTANT(MULTIMESH_CUSTOM_DATA_8BIT);
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BIND_ENUM_CONSTANT(MULTIMESH_CUSTOM_DATA_FLOAT);
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BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ONCE);
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BIND_ENUM_CONSTANT(REFLECTION_PROBE_UPDATE_ALWAYS);
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