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Several fixes to 3D rendering, and multimesh implementation.

This commit is contained in:
Juan Linietsky
2019-09-14 00:37:42 -03:00
parent 9d7b7f931b
commit 6deffa62fb
36 changed files with 1212 additions and 222 deletions

View File

@@ -1863,7 +1863,6 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca
bool keep = false;
if ((camera_layer_mask & ins->layer_mask) == 0) {
//failure
} else if (ins->base_type == VS::INSTANCE_LIGHT && ins->visible) {