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Several fixes to 3D rendering, and multimesh implementation.
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@@ -1863,7 +1863,6 @@ void VisualServerScene::_prepare_scene(const Transform p_cam_transform, const Ca
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bool keep = false;
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if ((camera_layer_mask & ins->layer_mask) == 0) {
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//failure
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} else if (ins->base_type == VS::INSTANCE_LIGHT && ins->visible) {
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