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Several fixes to 3D rendering, and multimesh implementation.

This commit is contained in:
Juan Linietsky
2019-09-14 00:37:42 -03:00
parent 9d7b7f931b
commit 6deffa62fb
36 changed files with 1212 additions and 222 deletions

View File

@@ -248,7 +248,7 @@ public:
BIND0R(RID, multimesh_create)
BIND5(multimesh_allocate, RID, int, MultimeshTransformFormat, MultimeshColorFormat, MultimeshCustomDataFormat)
BIND5(multimesh_allocate, RID, int, MultimeshTransformFormat, bool, bool)
BIND1RC(int, multimesh_get_instance_count, RID)
BIND2(multimesh_set_mesh, RID, RID)
@@ -265,7 +265,8 @@ public:
BIND2RC(Color, multimesh_instance_get_color, RID, int)
BIND2RC(Color, multimesh_instance_get_custom_data, RID, int)
BIND2(multimesh_set_as_bulk_array, RID, const PoolVector<float> &)
BIND2(multimesh_set_buffer, RID, const PoolVector<float> &)
BIND1RC(PoolVector<float>, multimesh_get_buffer, RID)
BIND2(multimesh_set_visible_instances, RID, int)
BIND1RC(int, multimesh_get_visible_instances, RID)