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Several fixes to 3D rendering, and multimesh implementation.
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@@ -248,7 +248,7 @@ public:
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BIND0R(RID, multimesh_create)
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BIND5(multimesh_allocate, RID, int, MultimeshTransformFormat, MultimeshColorFormat, MultimeshCustomDataFormat)
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BIND5(multimesh_allocate, RID, int, MultimeshTransformFormat, bool, bool)
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BIND1RC(int, multimesh_get_instance_count, RID)
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BIND2(multimesh_set_mesh, RID, RID)
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@@ -265,7 +265,8 @@ public:
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BIND2RC(Color, multimesh_instance_get_color, RID, int)
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BIND2RC(Color, multimesh_instance_get_custom_data, RID, int)
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BIND2(multimesh_set_as_bulk_array, RID, const PoolVector<float> &)
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BIND2(multimesh_set_buffer, RID, const PoolVector<float> &)
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BIND1RC(PoolVector<float>, multimesh_get_buffer, RID)
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BIND2(multimesh_set_visible_instances, RID, int)
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BIND1RC(int, multimesh_get_visible_instances, RID)
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