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Several fixes to 3D rendering, and multimesh implementation.

This commit is contained in:
Juan Linietsky
2019-09-14 00:37:42 -03:00
parent 9d7b7f931b
commit 6deffa62fb
36 changed files with 1212 additions and 222 deletions

View File

@@ -2107,7 +2107,7 @@ void RasterizerCanvasRD::MaterialData::update_parameters(const Map<StringName, V
if (p_textures_dirty && tex_uniform_count) {
update_textures(p_parameters, shader_data->default_texture_params, shader_data->texture_uniforms, texture_cache.ptrw());
update_textures(p_parameters, shader_data->default_texture_params, shader_data->texture_uniforms, texture_cache.ptrw(), false);
}
if (shader_data->ubo_size == 0 && !shader_data->uses_material_samplers) {