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Several fixes to 3D rendering, and multimesh implementation.
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@@ -2107,7 +2107,7 @@ void RasterizerCanvasRD::MaterialData::update_parameters(const Map<StringName, V
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if (p_textures_dirty && tex_uniform_count) {
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update_textures(p_parameters, shader_data->default_texture_params, shader_data->texture_uniforms, texture_cache.ptrw());
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update_textures(p_parameters, shader_data->default_texture_params, shader_data->texture_uniforms, texture_cache.ptrw(), false);
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}
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if (shader_data->ubo_size == 0 && !shader_data->uses_material_samplers) {
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