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mirror of https://github.com/godotengine/godot.git synced 2025-11-23 15:16:17 +00:00

Several fixes to 3D rendering, and multimesh implementation.

This commit is contained in:
Juan Linietsky
2019-09-14 00:37:42 -03:00
parent 9d7b7f931b
commit 6deffa62fb
36 changed files with 1212 additions and 222 deletions

View File

@@ -590,6 +590,89 @@ Vector<Ref<Shape> > Mesh::convex_decompose() const {
Mesh::Mesh() {
}
static PoolVector<uint8_t> _fix_array_compatibility(const PoolVector<uint8_t> &p_src, uint32_t p_format, uint32_t p_elements) {
bool vertex_16bit = p_format & ((1 << (Mesh::ARRAY_VERTEX + Mesh::ARRAY_COMPRESS_BASE)));
bool bone_32_bits = (p_format & Mesh::ARRAY_FORMAT_BONES) && !(p_format & (Mesh::ARRAY_COMPRESS_INDEX << 2));
print_line("convert vertex16: " + itos(vertex_16bit) + " bone 32 " + itos(bone_32_bits));
if (!vertex_16bit && !bone_32_bits) {
return p_src;
}
bool vertex_2d = (p_format & (Mesh::ARRAY_COMPRESS_INDEX << 1));
uint32_t src_stride = p_src.size() / p_elements;
uint32_t dst_stride = src_stride + (vertex_16bit ? 4 : 0) - (bone_32_bits ? 16 : 0);
PoolVector<uint8_t> ret;
ret.resize(dst_stride * p_elements);
{
PoolVector<uint8_t>::Write w = ret.write();
PoolVector<uint8_t>::Read r = p_src.read();
for (uint32_t i = 0; i < p_elements; i++) {
uint32_t remaining = src_stride;
const uint8_t *src = (const uint8_t *)(r.ptr() + src_stride * i);
uint8_t *dst = (uint8_t *)(w.ptr() + dst_stride * i);
if (!vertex_2d) { //3D
if (vertex_16bit) {
float *dstw = (float *)dst;
const uint16_t *srcr = (const uint16_t *)src;
dstw[0] = Math::half_to_float(srcr[0]);
dstw[1] = Math::half_to_float(srcr[1]);
dstw[2] = Math::half_to_float(srcr[2]);
remaining -= 8;
src += 8;
} else {
src += 12;
remaining -= 12;
}
dst += 12;
} else {
if (vertex_16bit) {
float *dstw = (float *)dst;
const uint16_t *srcr = (const uint16_t *)src;
dstw[0] = Math::half_to_float(srcr[0]);
dstw[1] = Math::half_to_float(srcr[1]);
remaining -= 4;
src += 4;
} else {
src += 8;
remaining -= 8;
}
dst += 8;
}
if (bone_32_bits) {
const uint32_t *src_bones = (const uint32_t *)&src[remaining - 32];
const float *src_weights = (const float *)&src[remaining - 16];
uint16_t *dstw = (uint16_t *)&dst[remaining - 32];
dstw[0] = src_bones[0];
dstw[1] = src_bones[1];
dstw[2] = src_bones[2];
dstw[3] = src_bones[3];
dstw[4] = CLAMP(src_weights[0] * 65535, 0, 65535); //16bits unorm
dstw[5] = CLAMP(src_weights[1] * 65535, 0, 65535);
dstw[6] = CLAMP(src_weights[2] * 65535, 0, 65535);
dstw[7] = CLAMP(src_weights[3] * 65535, 0, 65535);
remaining -= 32;
}
for (uint32_t j = 0; j < remaining; j++) {
dst[j] = src[j];
}
}
}
return ret;
}
bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
String sname = p_name;
@@ -624,11 +707,11 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
return true;
}
#ifdef ENABLE_DEPRECATED
#ifndef DISABLE_DEPRECATED
if (!sname.begins_with("surfaces"))
return false;
WARN_DEPRECATED("Mesh uses old surface format, which is deprecated (and loads slower). Consider re-importing or re-saving the scene.");
WARN_DEPRECATED_MSG("Mesh uses old surface format, which is deprecated (and loads slower). Consider re-importing or re-saving the scene.");
int idx = sname.get_slicec('/', 1).to_int();
String what = sname.get_slicec('/', 2);
@@ -640,12 +723,13 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
ERR_FAIL_COND_V(!d.has("primitive"), false);
if (d.has("arrays")) {
//old format
//oldest format (2.x)
ERR_FAIL_COND_V(!d.has("morph_arrays"), false);
add_surface_from_arrays(PrimitiveType(int(d["primitive"])), d["arrays"], d["morph_arrays"]);
} else if (d.has("array_data")) {
print_line("array data (old style");
//older format (3.x)
PoolVector<uint8_t> array_data = d["array_data"];
PoolVector<uint8_t> array_index_data;
if (d.has("array_index_data"))
@@ -655,16 +739,24 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
uint32_t format = d["format"];
uint32_t primitive = d["primitive"];
if (primitive > PRIMITIVE_LINE_STRIP) {
primitive--; //line loop was deprecated, so it's not supported and indices go down by one
}
if (primitive > PRIMITIVE_TRIANGLE_STRIP) {
primitive = PRIMITIVE_TRIANGLE_STRIP; //fan is no longer supported
}
uint32_t primitive_remap[7] = {
PRIMITIVE_POINTS,
PRIMITIVE_LINES,
PRIMITIVE_LINE_STRIP,
PRIMITIVE_LINES,
PRIMITIVE_TRIANGLES,
PRIMITIVE_TRIANGLE_STRIP,
PRIMITIVE_TRIANGLE_STRIP
};
primitive = primitive_remap[primitive]; //compatibility
ERR_FAIL_COND_V(!d.has("vertex_count"), false);
int vertex_count = d["vertex_count"];
array_data = _fix_array_compatibility(array_data, format, vertex_count);
int index_count = 0;
if (d.has("index_count"))
index_count = d["index_count"];
@@ -675,10 +767,15 @@ bool ArrayMesh::_set(const StringName &p_name, const Variant &p_value) {
Array blend_shape_data = d["blend_shape_data"];
for (int i = 0; i < blend_shape_data.size(); i++) {
PoolVector<uint8_t> shape = blend_shape_data[i];
shape = _fix_array_compatibility(shape, format, vertex_count);
blend_shapes.push_back(shape);
}
}
//clear unused flags
format &= ~((1 << (ARRAY_VERTEX + ARRAY_COMPRESS_BASE)) | (ARRAY_COMPRESS_INDEX << 2));
ERR_FAIL_COND_V(!d.has("aabb"), false);
AABB aabb = d["aabb"];