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Several fixes to 3D rendering, and multimesh implementation.
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@@ -514,7 +514,7 @@ bool GridMap::_octant_update(const OctantKey &p_key) {
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Octant::MultimeshInstance mmi;
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RID mm = VS::get_singleton()->multimesh_create();
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VS::get_singleton()->multimesh_allocate(mm, E->get().size(), VS::MULTIMESH_TRANSFORM_3D, VS::MULTIMESH_COLOR_NONE);
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VS::get_singleton()->multimesh_allocate(mm, E->get().size(), VS::MULTIMESH_TRANSFORM_3D);
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VS::get_singleton()->multimesh_set_mesh(mm, mesh_library->get_item_mesh(E->key())->get_rid());
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int idx = 0;
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