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Add EditorStringNames singleton

This commit is contained in:
kobewi
2023-08-13 02:33:39 +02:00
parent fa3428ff25
commit 6de34fde27
176 changed files with 2549 additions and 2325 deletions

View File

@@ -74,22 +74,22 @@ void ShaderCreateDialog::_notification(int p_what) {
}
void ShaderCreateDialog::_update_theme() {
Ref<Texture2D> shader_icon = gc->get_theme_icon(SNAME("Shader"), SNAME("EditorIcons"));
Ref<Texture2D> shader_icon = gc->get_editor_theme_icon(SNAME("Shader"));
if (shader_icon.is_valid()) {
type_menu->set_item_icon(0, shader_icon);
}
Ref<Texture2D> visual_shader_icon = gc->get_theme_icon(SNAME("VisualShader"), SNAME("EditorIcons"));
Ref<Texture2D> visual_shader_icon = gc->get_editor_theme_icon(SNAME("VisualShader"));
if (visual_shader_icon.is_valid()) {
type_menu->set_item_icon(1, visual_shader_icon);
}
Ref<Texture2D> include_icon = gc->get_theme_icon(SNAME("TextFile"), SNAME("EditorIcons"));
Ref<Texture2D> include_icon = gc->get_editor_theme_icon(SNAME("TextFile"));
if (include_icon.is_valid()) {
type_menu->set_item_icon(2, include_icon);
}
path_button->set_icon(get_theme_icon(SNAME("Folder"), SNAME("EditorIcons")));
path_button->set_icon(get_editor_theme_icon(SNAME("Folder")));
}
void ShaderCreateDialog::_update_language_info() {