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Add EditorStringNames singleton
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@@ -35,6 +35,7 @@
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_settings.h"
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#include "editor/editor_string_names.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/export/editor_export.h"
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#include "scene/gui/check_button.h"
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@@ -501,7 +502,7 @@ void ProjectSettingsEditor::_update_action_map_editor() {
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List<PropertyInfo> props;
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ProjectSettings::get_singleton()->get_property_list(&props);
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const Ref<Texture2D> builtin_icon = get_theme_icon(SNAME("PinPressed"), SNAME("EditorIcons"));
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const Ref<Texture2D> builtin_icon = get_editor_theme_icon(SNAME("PinPressed"));
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for (const PropertyInfo &E : props) {
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const String property_name = E.name;
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@@ -533,11 +534,11 @@ void ProjectSettingsEditor::_update_action_map_editor() {
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}
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void ProjectSettingsEditor::_update_theme() {
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search_box->set_right_icon(get_theme_icon(SNAME("Search"), SNAME("EditorIcons")));
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restart_close_button->set_icon(get_theme_icon(SNAME("Close"), SNAME("EditorIcons")));
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search_box->set_right_icon(get_editor_theme_icon(SNAME("Search")));
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restart_close_button->set_icon(get_editor_theme_icon(SNAME("Close")));
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restart_container->add_theme_style_override("panel", get_theme_stylebox(SNAME("panel"), SNAME("Tree")));
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restart_icon->set_texture(get_theme_icon(SNAME("StatusWarning"), SNAME("EditorIcons")));
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restart_label->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), SNAME("Editor")));
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restart_icon->set_texture(get_editor_theme_icon(SNAME("StatusWarning")));
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restart_label->add_theme_color_override("font_color", get_theme_color(SNAME("warning_color"), EditorStringName(Editor)));
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type_box->clear();
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for (int i = 0; i < Variant::VARIANT_MAX; i++) {
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@@ -546,7 +547,7 @@ void ProjectSettingsEditor::_update_theme() {
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continue;
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}
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String type = Variant::get_type_name(Variant::Type(i));
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type_box->add_icon_item(get_theme_icon(type, SNAME("EditorIcons")), type, i);
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type_box->add_icon_item(get_editor_theme_icon(type), type, i);
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}
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}
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