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Add EditorStringNames singleton
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@@ -54,7 +54,7 @@ void TextureLayeredEditor::_notification(int p_what) {
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} break;
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case NOTIFICATION_DRAW: {
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Ref<Texture2D> checkerboard = get_theme_icon(SNAME("Checkerboard"), SNAME("EditorIcons"));
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Ref<Texture2D> checkerboard = get_editor_theme_icon(SNAME("Checkerboard"));
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Size2 size = get_size();
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draw_texture_rect(checkerboard, Rect2(Point2(), size), true);
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