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Add EditorStringNames singleton
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@@ -33,6 +33,7 @@
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#include "editor/editor_command_palette.h"
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_string_names.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/filesystem_dock.h"
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#include "editor/inspector_dock.h"
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@@ -74,10 +75,10 @@ void ShaderEditorPlugin::_update_shader_list() {
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}
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String _class = shader->get_class();
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if (!shader_list->has_theme_icon(_class, SNAME("EditorIcons"))) {
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if (!shader_list->has_theme_icon(_class, EditorStringName(EditorIcons))) {
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_class = "TextFile";
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}
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Ref<Texture2D> icon = shader_list->get_theme_icon(_class, SNAME("EditorIcons"));
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Ref<Texture2D> icon = shader_list->get_editor_theme_icon(_class);
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shader_list->add_item(text, icon);
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shader_list->set_item_tooltip(shader_list->get_item_count() - 1, path);
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@@ -101,7 +102,7 @@ void ShaderEditorPlugin::_update_shader_list_status() {
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if (se->was_compilation_successful()) {
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shader_list->set_item_tag_icon(i, Ref<Texture2D>());
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} else {
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shader_list->set_item_tag_icon(i, shader_list->get_theme_icon(SNAME("Error"), SNAME("EditorIcons")));
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shader_list->set_item_tag_icon(i, shader_list->get_editor_theme_icon(SNAME("Error")));
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}
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}
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}
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