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Add EditorStringNames singleton
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@@ -60,7 +60,7 @@ PhysicalBone3DEditor::PhysicalBone3DEditor() {
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spatial_editor_hb->add_child(button_transform_joint);
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button_transform_joint->set_text(TTR("Move Joint"));
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button_transform_joint->set_icon(Node3DEditor::get_singleton()->get_theme_icon(SNAME("PhysicalBone3D"), SNAME("EditorIcons")));
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button_transform_joint->set_icon(Node3DEditor::get_singleton()->get_editor_theme_icon(SNAME("PhysicalBone3D")));
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button_transform_joint->set_toggle_mode(true);
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button_transform_joint->connect("toggled", callable_mp(this, &PhysicalBone3DEditor::_on_toggle_button_transform_joint));
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