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Add EditorStringNames singleton
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@@ -46,8 +46,8 @@
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void NavigationObstacle3DEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_READY: {
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button_create->set_icon(get_theme_icon(SNAME("Edit"), SNAME("EditorIcons")));
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button_edit->set_icon(get_theme_icon(SNAME("MovePoint"), SNAME("EditorIcons")));
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button_create->set_icon(get_editor_theme_icon(SNAME("Edit")));
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button_edit->set_icon(get_editor_theme_icon(SNAME("MovePoint")));
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button_edit->set_pressed(true);
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get_tree()->connect("node_removed", callable_mp(this, &NavigationObstacle3DEditor::_node_removed));
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@@ -554,7 +554,7 @@ NavigationObstacle3DEditor::NavigationObstacle3DEditor() {
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handle_material->set_transparency(StandardMaterial3D::TRANSPARENCY_ALPHA);
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handle_material->set_flag(StandardMaterial3D::FLAG_ALBEDO_FROM_VERTEX_COLOR, true);
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handle_material->set_flag(StandardMaterial3D::FLAG_SRGB_VERTEX_COLOR, true);
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Ref<Texture2D> handle = EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("Editor3DHandle"), SNAME("EditorIcons"));
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Ref<Texture2D> handle = EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("Editor3DHandle"));
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handle_material->set_point_size(handle->get_width());
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handle_material->set_texture(StandardMaterial3D::TEXTURE_ALBEDO, handle);
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