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Add EditorStringNames singleton
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@@ -32,6 +32,7 @@
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#include "editor/editor_node.h"
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#include "editor/editor_scale.h"
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#include "editor/editor_string_names.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "editor/plugins/node_3d_editor_plugin.h"
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#include "scene/3d/collision_shape_3d.h"
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@@ -463,10 +464,10 @@ void MeshInstance3DEditor::_debug_uv_draw() {
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}
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debug_uv->set_clip_contents(true);
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debug_uv->draw_rect(Rect2(Vector2(), debug_uv->get_size()), get_theme_color(SNAME("dark_color_3"), SNAME("Editor")));
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debug_uv->draw_rect(Rect2(Vector2(), debug_uv->get_size()), get_theme_color(SNAME("dark_color_3"), EditorStringName(Editor)));
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debug_uv->draw_set_transform(Vector2(), 0, debug_uv->get_size());
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// Use a translucent color to allow overlapping triangles to be visible.
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debug_uv->draw_multiline(uv_lines, get_theme_color(SNAME("mono_color"), SNAME("Editor")) * Color(1, 1, 1, 0.5));
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debug_uv->draw_multiline(uv_lines, get_theme_color(SNAME("mono_color"), EditorStringName(Editor)) * Color(1, 1, 1, 0.5));
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}
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void MeshInstance3DEditor::_create_outline_mesh() {
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@@ -521,7 +522,7 @@ MeshInstance3DEditor::MeshInstance3DEditor() {
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Node3DEditor::get_singleton()->add_control_to_menu_panel(options);
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options->set_text(TTR("Mesh"));
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options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon(SNAME("MeshInstance3D"), SNAME("EditorIcons")));
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options->set_icon(EditorNode::get_singleton()->get_gui_base()->get_editor_theme_icon(SNAME("MeshInstance3D")));
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options->get_popup()->add_item(TTR("Create Trimesh Static Body"), MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
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options->get_popup()->set_item_tooltip(-1, TTR("Creates a StaticBody3D and assigns a polygon-based collision shape to it automatically.\nThis is the most accurate (but slowest) option for collision detection."));
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