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Add EditorStringNames singleton
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@@ -113,7 +113,7 @@ void Cast2DEditor::forward_canvas_draw_over_viewport(Control *p_overlay) {
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Transform2D gt = canvas_item_editor->get_canvas_transform() * node->get_global_transform();
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const Ref<Texture2D> handle = get_theme_icon(SNAME("EditorHandle"), SNAME("EditorIcons"));
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const Ref<Texture2D> handle = get_editor_theme_icon(SNAME("EditorHandle"));
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p_overlay->draw_texture(handle, gt.xform((Vector2)node->get("target_position")) - handle->get_size() / 2);
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}
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