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Add EditorStringNames singleton

This commit is contained in:
kobewi
2023-08-13 02:33:39 +02:00
parent fa3428ff25
commit 6de34fde27
176 changed files with 2549 additions and 2325 deletions

View File

@@ -34,6 +34,7 @@
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "editor/editor_string_names.h"
#include "scene/gui/link_button.h"
void FBXImporterManager::_notification(int p_what) {
@@ -88,11 +89,11 @@ void FBXImporterManager::_validate_path(const String &p_path) {
if (success) {
path_status->set_text(TTR("FBX2glTF executable is valid."));
path_status->add_theme_color_override("font_color", path_status->get_theme_color(SNAME("success_color"), SNAME("Editor")));
path_status->add_theme_color_override("font_color", path_status->get_theme_color(SNAME("success_color"), EditorStringName(Editor)));
get_ok_button()->set_disabled(false);
} else {
path_status->set_text(error);
path_status->add_theme_color_override("font_color", path_status->get_theme_color(SNAME("error_color"), SNAME("Editor")));
path_status->add_theme_color_override("font_color", path_status->get_theme_color(SNAME("error_color"), EditorStringName(Editor)));
get_ok_button()->set_disabled(true);
}
}