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Reorganize some code to have 2D things grouped together
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@@ -297,6 +297,7 @@ private:
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};
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HashMap<BoneKey, BoneList> bone_list;
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MenuButton *skeleton_menu = nullptr;
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struct PoseClipboard {
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Vector2 pos;
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@@ -329,7 +330,6 @@ private:
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Button *group_button = nullptr;
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Button *ungroup_button = nullptr;
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MenuButton *skeleton_menu = nullptr;
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Button *override_camera_button = nullptr;
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MenuButton *view_menu = nullptr;
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PopupMenu *grid_menu = nullptr;
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