You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-07 12:30:27 +00:00
Revert " Improve collision generation usability in the new 3D scene import workflow."
This commit is contained in:
@@ -202,8 +202,7 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
|
||||
return;
|
||||
}
|
||||
|
||||
Mesh::ConvexDecompositionSettings settings;
|
||||
Vector<Ref<Shape3D>> shapes = mesh->convex_decompose(settings);
|
||||
Vector<Ref<Shape3D>> shapes = mesh->convex_decompose();
|
||||
|
||||
if (!shapes.size()) {
|
||||
err_dialog->set_text(TTR("Couldn't create any collision shapes."));
|
||||
|
||||
Reference in New Issue
Block a user