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Fix some errors after shader preprocessor PR

This commit is contained in:
Yuri Rubinsky
2022-07-23 09:38:59 +03:00
parent fe929d4787
commit 6d992abb54
3 changed files with 12 additions and 40 deletions

View File

@@ -136,7 +136,6 @@ private:
int include_depth = 0;
String current_include;
String current_shader_type;
int shader_type_pos = -1;
String error;
List<FilePosition> include_positions;
RBMap<String, Vector<SkippedCondition *>> skipped_conditions;
@@ -179,7 +178,6 @@ private:
String next_directive(Tokenizer *p_tokenizer, const Vector<String> &p_directives);
void add_to_output(const String &p_str);
void set_error(const String &p_error, int p_line);
bool check_directive_before_type(Tokenizer *p_tokenizer, const String &p_directive);
static Define *create_define(const String &p_body);