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Fix AnimationTree editor messing up parameters when nested
Fixes #29436
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@@ -878,9 +878,7 @@ void AnimationNodeBlendTreeEditor::edit(const Ref<AnimationNode> &p_node) {
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blend_tree->disconnect("removed_from_graph", this, "_removed_from_graph");
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}
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if (p_node.is_valid()) {
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blend_tree = p_node;
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}
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blend_tree = p_node;
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if (blend_tree.is_null()) {
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hide();
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