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mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Modernize Thread

- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
This commit is contained in:
Pedro J. Estébanez
2021-01-27 20:10:10 +01:00
parent 8f6a636ae7
commit 6d89f675b1
84 changed files with 370 additions and 1080 deletions

View File

@@ -213,7 +213,7 @@ class EditorExportPlatformJavaScript : public EditorExportPlatform {
Ref<EditorHTTPServer> server;
bool server_quit = false;
Mutex server_lock;
Thread *server_thread = NULL;
Thread server_thread;
enum ExportMode {
EXPORT_MODE_NORMAL = 0,
@@ -696,7 +696,7 @@ void EditorExportPlatformJavaScript::_server_thread_poll(void *data) {
EditorExportPlatformJavaScript::EditorExportPlatformJavaScript() {
server.instance();
server_thread = Thread::create(_server_thread_poll, this);
server_thread.start(_server_thread_poll, this);
Ref<Image> img = memnew(Image(_javascript_logo));
logo.instance();
@@ -716,8 +716,7 @@ EditorExportPlatformJavaScript::EditorExportPlatformJavaScript() {
EditorExportPlatformJavaScript::~EditorExportPlatformJavaScript() {
server->stop();
server_quit = true;
Thread::wait_to_finish(server_thread);
memdelete(server_thread);
server_thread.wait_to_finish();
}
void register_javascript_exporter() {