1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-06 12:20:30 +00:00

Modernize Thread

- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
This commit is contained in:
Pedro J. Estébanez
2021-01-27 20:10:10 +01:00
parent 8f6a636ae7
commit 6d89f675b1
84 changed files with 370 additions and 1080 deletions

View File

@@ -59,7 +59,7 @@ public:
STATE_MAX,
};
Mutex mutex;
Thread *thread = nullptr;
Thread thread;
bool quit = false;
int32_t state[STATE_MAX] = { 0 };