1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-05 12:10:55 +00:00

Modernize Thread

- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
This commit is contained in:
Pedro J. Estébanez
2021-01-27 20:10:10 +01:00
parent 8f6a636ae7
commit 6d89f675b1
84 changed files with 370 additions and 1080 deletions

View File

@@ -84,7 +84,7 @@ static void _initialize_java_modules() {
// TODO create wrapper for class loader
JNIEnv *env = ThreadAndroid::get_env();
JNIEnv *env = get_jni_env();
jclass classLoader = env->FindClass("java/lang/ClassLoader");
jmethodID findClass = env->GetMethodID(classLoader, "loadClass", "(Ljava/lang/String;)Ljava/lang/Class;");
@@ -132,7 +132,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_initialize(JNIEnv *en
godot_java = new GodotJavaWrapper(env, activity, godot_instance);
godot_io_java = new GodotIOJavaWrapper(env, godot_java->get_member_object("io", "Lorg/godotengine/godot/GodotIO;", env));
ThreadAndroid::make_default(jvm);
init_thread_jandroid(jvm, env);
jobject amgr = env->NewGlobalRef(p_asset_manager);
@@ -164,7 +164,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_ondestroy(JNIEnv *env
}
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_setup(JNIEnv *env, jclass clazz, jobjectArray p_cmdline) {
ThreadAndroid::setup_thread();
setup_android_thread();
const char **cmdline = NULL;
jstring *j_cmdline = NULL;
@@ -422,7 +422,7 @@ JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_focusout(JNIEnv *env,
JNIEXPORT void JNICALL Java_org_godotengine_godot_GodotLib_audio(JNIEnv *env, jclass clazz) {
ThreadAndroid::setup_thread();
setup_android_thread();
AudioDriverAndroid::thread_func(env);
}