You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-12-01 16:38:31 +00:00
Modernize Thread
- Based on C++11's `thread` and `thread_local` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed (except for the few cases of non-portable functions) - Simpler for `NO_THREADS` - Thread ids are now the same across platforms (main is 1; others follow)
This commit is contained in:
@@ -5761,9 +5761,7 @@ int EditorNode::execute_and_show_output(const String &p_title, const String &p_p
|
||||
|
||||
int prev_len = 0;
|
||||
|
||||
eta.execute_output_thread = Thread::create(_execute_thread, &eta);
|
||||
|
||||
ERR_FAIL_COND_V(!eta.execute_output_thread, 0);
|
||||
eta.execute_output_thread.start(_execute_thread, &eta);
|
||||
|
||||
while (!eta.done) {
|
||||
eta.execute_output_mutex.lock();
|
||||
@@ -5777,8 +5775,7 @@ int EditorNode::execute_and_show_output(const String &p_title, const String &p_p
|
||||
OS::get_singleton()->delay_usec(1000);
|
||||
}
|
||||
|
||||
Thread::wait_to_finish(eta.execute_output_thread);
|
||||
memdelete(eta.execute_output_thread);
|
||||
eta.execute_output_thread.wait_to_finish();
|
||||
execute_outputs->add_text("\nExit Code: " + itos(eta.exitcode));
|
||||
|
||||
if (p_close_on_errors && eta.exitcode != 0) {
|
||||
|
||||
Reference in New Issue
Block a user