You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-13 13:31:48 +00:00
Resolve load and store ops automatically for render passes for discardable textures.
This commit is contained in:
@@ -452,7 +452,7 @@ void ClusterBuilderRD::bake_cluster() {
|
||||
|
||||
// Render elements.
|
||||
{
|
||||
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer, RD::INITIAL_ACTION_DISCARD, RD::FINAL_ACTION_DISCARD, RD::INITIAL_ACTION_DISCARD, RD::FINAL_ACTION_DISCARD);
|
||||
RD::DrawListID draw_list = RD::get_singleton()->draw_list_begin(framebuffer);
|
||||
ClusterBuilderSharedDataRD::ClusterRender::PushConstant push_constant = {};
|
||||
|
||||
RD::get_singleton()->draw_list_bind_render_pipeline(draw_list, shared->cluster_render.shader_pipelines[use_msaa ? ClusterBuilderSharedDataRD::ClusterRender::PIPELINE_MSAA : ClusterBuilderSharedDataRD::ClusterRender::PIPELINE_NORMAL]);
|
||||
|
||||
Reference in New Issue
Block a user