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Fixes SDF Collision Enable/Disable

- sets LightOccluderInstance field when sdf collision is updated
- adds check for light occluder sdf_collision field in 2d renderers
This commit is contained in:
cosparks
2024-04-18 20:10:55 -07:00
parent 7abe0c6014
commit 6d0dca76c0
3 changed files with 4 additions and 2 deletions

View File

@@ -1970,6 +1970,8 @@ void RendererCanvasCull::canvas_light_occluder_set_polygon(RID p_occluder, RID p
void RendererCanvasCull::canvas_light_occluder_set_as_sdf_collision(RID p_occluder, bool p_enable) {
RendererCanvasRender::LightOccluderInstance *occluder = canvas_light_occluder_owner.get_or_null(p_occluder);
ERR_FAIL_NULL(occluder);
occluder->sdf_collision = p_enable;
}
void RendererCanvasCull::canvas_light_occluder_set_transform(RID p_occluder, const Transform2D &p_xform) {