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Fill view and correlation masks correctly for single view in Vulkan RD

This commit is contained in:
Pedro J. Estébanez
2022-07-21 21:11:30 +02:00
parent 74be36e622
commit 6d0c84717f
2 changed files with 18 additions and 7 deletions

View File

@@ -3807,7 +3807,12 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
subpass.pNext = subpass_nextptr;
subpass.flags = 0;
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.viewMask = view_mask;
if (p_view_count == 1) {
// VUID-VkSubpassDescription2-multiview-06558: If the multiview feature is not enabled, viewMask must be 0.
subpass.viewMask = 0;
} else {
subpass.viewMask = view_mask;
}
subpass.inputAttachmentCount = input_references.size();
if (input_references.size()) {
subpass.pInputAttachments = input_references.ptr();
@@ -3895,8 +3900,14 @@ VkRenderPass RenderingDeviceVulkan::_render_pass_create(const Vector<AttachmentF
render_pass_create_info.pDependencies = nullptr;
}
render_pass_create_info.correlatedViewMaskCount = 1;
render_pass_create_info.pCorrelatedViewMasks = &correlation_mask;
if (p_view_count == 1) {
// VUID-VkRenderPassCreateInfo2-viewMask-03057: If the VkSubpassDescription2::viewMask member of all elements of pSubpasses is 0, correlatedViewMaskCount must be 0.
render_pass_create_info.correlatedViewMaskCount = 0;
render_pass_create_info.pCorrelatedViewMasks = nullptr;
} else {
render_pass_create_info.correlatedViewMaskCount = 1;
render_pass_create_info.pCorrelatedViewMasks = &correlation_mask;
}
Vector<uint32_t> view_masks;
VkRenderPassMultiviewCreateInfo render_pass_multiview_create_info;
@@ -3997,6 +4008,7 @@ RenderingDevice::FramebufferFormatID RenderingDeviceVulkan::framebuffer_format_c
subpass.pNext = nullptr;
subpass.flags = 0;
subpass.pipelineBindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS;
subpass.viewMask = 0;
subpass.inputAttachmentCount = 0; //unsupported for now
subpass.pInputAttachments = nullptr;
subpass.colorAttachmentCount = 0;