1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-07 12:30:27 +00:00

Merge pull request #20022 from EIREXE/snap_to_floor

Add snap to floor functionality to the editor
This commit is contained in:
Max Hilbrunner
2018-07-26 22:31:03 +02:00
committed by GitHub
2 changed files with 123 additions and 4 deletions

View File

@@ -109,7 +109,6 @@ private:
int index;
String name;
void _menu_option(int p_option);
Spatial *preview_node;
AABB *preview_bounds;
Vector<String> selected_files;
@@ -405,7 +404,6 @@ public:
TOOL_LOCK_SELECTED,
TOOL_UNLOCK_SELECTED,
TOOL_MAX
};
enum ToolOptions {
@@ -489,7 +487,8 @@ private:
MENU_VIEW_CAMERA_SETTINGS,
MENU_LOCK_SELECTED,
MENU_UNLOCK_SELECTED,
MENU_VISIBILITY_SKELETON
MENU_VISIBILITY_SKELETON,
MENU_SNAP_TO_FLOOR
};
Button *tool_button[TOOL_MAX];
@@ -598,7 +597,7 @@ public:
void update_transform_gizmo();
void update_all_gizmos();
void snap_selected_nodes_to_floor();
void select_gizmo_highlight_axis(int p_axis);
void set_custom_camera(Node *p_camera) { custom_camera = p_camera; }