You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-07 12:30:27 +00:00
Merge pull request #20022 from EIREXE/snap_to_floor
Add snap to floor functionality to the editor
This commit is contained in:
@@ -109,7 +109,6 @@ private:
|
||||
int index;
|
||||
String name;
|
||||
void _menu_option(int p_option);
|
||||
|
||||
Spatial *preview_node;
|
||||
AABB *preview_bounds;
|
||||
Vector<String> selected_files;
|
||||
@@ -405,7 +404,6 @@ public:
|
||||
TOOL_LOCK_SELECTED,
|
||||
TOOL_UNLOCK_SELECTED,
|
||||
TOOL_MAX
|
||||
|
||||
};
|
||||
|
||||
enum ToolOptions {
|
||||
@@ -489,7 +487,8 @@ private:
|
||||
MENU_VIEW_CAMERA_SETTINGS,
|
||||
MENU_LOCK_SELECTED,
|
||||
MENU_UNLOCK_SELECTED,
|
||||
MENU_VISIBILITY_SKELETON
|
||||
MENU_VISIBILITY_SKELETON,
|
||||
MENU_SNAP_TO_FLOOR
|
||||
};
|
||||
|
||||
Button *tool_button[TOOL_MAX];
|
||||
@@ -598,7 +597,7 @@ public:
|
||||
|
||||
void update_transform_gizmo();
|
||||
void update_all_gizmos();
|
||||
|
||||
void snap_selected_nodes_to_floor();
|
||||
void select_gizmo_highlight_axis(int p_axis);
|
||||
void set_custom_camera(Node *p_camera) { custom_camera = p_camera; }
|
||||
|
||||
|
||||
Reference in New Issue
Block a user