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Remove unused _clear_undo_history method
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@@ -3668,10 +3668,6 @@ bool EditorNode::is_changing_scene() const {
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return changing_scene;
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return changing_scene;
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}
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}
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void EditorNode::_clear_undo_history() {
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get_undo_redo()->clear_history(false);
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}
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void EditorNode::set_current_scene(int p_idx) {
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void EditorNode::set_current_scene(int p_idx) {
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// Save the folding in case the scene gets reloaded.
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// Save the folding in case the scene gets reloaded.
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if (editor_data.get_scene_path(p_idx) != "" && editor_data.get_edited_scene_root(p_idx)) {
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if (editor_data.get_scene_path(p_idx) != "" && editor_data.get_edited_scene_root(p_idx)) {
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@@ -5981,8 +5977,6 @@ void EditorNode::_bind_methods() {
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ClassDB::bind_method("_set_main_scene_state", &EditorNode::_set_main_scene_state);
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ClassDB::bind_method("_set_main_scene_state", &EditorNode::_set_main_scene_state);
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ClassDB::bind_method("_update_recent_scenes", &EditorNode::_update_recent_scenes);
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ClassDB::bind_method("_update_recent_scenes", &EditorNode::_update_recent_scenes);
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ClassDB::bind_method("_clear_undo_history", &EditorNode::_clear_undo_history);
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ClassDB::bind_method("edit_item_resource", &EditorNode::edit_item_resource);
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ClassDB::bind_method("edit_item_resource", &EditorNode::edit_item_resource);
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ClassDB::bind_method(D_METHOD("get_gui_base"), &EditorNode::get_gui_base);
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ClassDB::bind_method(D_METHOD("get_gui_base"), &EditorNode::get_gui_base);
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@@ -658,8 +658,6 @@ private:
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void _update_layouts_menu();
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void _update_layouts_menu();
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void _layout_menu_option(int p_id);
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void _layout_menu_option(int p_id);
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void _clear_undo_history();
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void _update_addon_config();
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void _update_addon_config();
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void _toggle_distraction_free_mode();
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void _toggle_distraction_free_mode();
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