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Changed some code showed in LGTM and Coverage
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@@ -1008,7 +1008,8 @@ RID RasterizerSceneGLES3::light_instance_create(RID p_light) {
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if (!light_instance->light_ptr) {
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memdelete(light_instance);
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ERR_FAIL_COND_V(!light_instance->light_ptr, RID());
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ERR_EXPLAIN("Condition ' !light_instance->light_ptr ' is true.");
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ERR_FAIL_V(RID());
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}
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light_instance->self = light_instance_owner.make_rid(light_instance);
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@@ -2763,9 +2764,7 @@ void RasterizerSceneGLES3::_setup_directional_light(int p_index, const Transform
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width /= 2;
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height /= 2;
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if (j == 0) {
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} else if (j == 1) {
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if (j == 1) {
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x += width;
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} else if (j == 2) {
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y += height;
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@@ -2778,9 +2777,7 @@ void RasterizerSceneGLES3::_setup_directional_light(int p_index, const Transform
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height /= 2;
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if (j == 0) {
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} else {
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if (j != 0) {
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y += height;
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}
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}
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@@ -4741,9 +4738,7 @@ void RasterizerSceneGLES3::render_shadow(RID p_light, RID p_shadow_atlas, int p_
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width /= 2;
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height /= 2;
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if (p_pass == 0) {
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} else if (p_pass == 1) {
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if (p_pass == 1) {
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x += width;
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} else if (p_pass == 2) {
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y += height;
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