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fixes build error on Linux after its introduction in #18949

The function expects now a return value. Returning NULL seems to work in
this case.
This commit is contained in:
Michele Valente
2018-05-17 11:34:05 +02:00
parent b0649d2718
commit 6c74f3de6d

View File

@@ -128,12 +128,12 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
if (build_tool == GodotSharpBuilds::XBUILD) {
if (xbuild_path.empty()) {
WARN_PRINT("Cannot find binary for '" PROP_NAME_XBUILD "'");
return;
return NULL;
}
} else {
if (msbuild_path.empty()) {
WARN_PRINT("Cannot find binary for '" PROP_NAME_MSBUILD_MONO "'");
return;
return NULL;
}
}