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Merge pull request #94616 from Chaosus/vs_fix_vec4_constant
Change `VisualShaderNodeVec4Constant` type to vec4
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@@ -315,8 +315,8 @@ void VisualShaderGraphPlugin::set_input_port_default_value(VisualShader::Type p_
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Vector3 v = p_value;
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button->set_text(String::num(v.x, 3) + "," + String::num(v.y, 3) + "," + String::num(v.z, 3));
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} break;
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case Variant::QUATERNION: {
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Quaternion v = p_value;
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case Variant::VECTOR4: {
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Vector4 v = p_value;
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button->set_text(String::num(v.x, 3) + "," + String::num(v.y, 3) + "," + String::num(v.z, 3) + "," + String::num(v.w, 3));
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} break;
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default: {
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@@ -3295,7 +3295,6 @@ void VisualShaderEditor::_edit_port_default_input(Object *p_button, int p_node,
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popup_pref_size.width = 320;
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break;
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case Variant::VECTOR4:
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case Variant::QUATERNION:
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case Variant::PLANE:
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case Variant::TRANSFORM2D:
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case Variant::TRANSFORM3D:
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@@ -7965,7 +7964,7 @@ Control *VisualShaderNodePluginDefault::create_editor(const Ref<Resource> &p_par
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prop->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
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} else if (Object::cast_to<EditorPropertyTransform3D>(prop) || Object::cast_to<EditorPropertyVector3>(prop)) {
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prop->set_custom_minimum_size(Size2(250 * EDSCALE, 0));
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} else if (Object::cast_to<EditorPropertyQuaternion>(prop)) {
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} else if (Object::cast_to<EditorPropertyVector4>(prop)) {
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prop->set_custom_minimum_size(Size2(320 * EDSCALE, 0));
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} else if (Object::cast_to<EditorPropertyFloat>(prop)) {
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prop->set_custom_minimum_size(Size2(100 * EDSCALE, 0));
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