1
0
mirror of https://github.com/godotengine/godot.git synced 2025-11-14 13:41:12 +00:00

Fix Render Info

* Fixed and redone the process to obtain render information from a viewport
* Some stats, such as material changes are too difficult to guess on Vulkan, were removed.
* Separated visible and shadow stats, which causes confusion.
* Texture, buffer and general video memory can be queried now.
* Fixed the performance metrics too.
This commit is contained in:
reduz
2021-07-02 20:14:19 -03:00
parent ecf9ea740e
commit 6c55d2aad2
34 changed files with 391 additions and 279 deletions

View File

@@ -570,7 +570,7 @@ public:
FUNC1(viewport_set_occlusion_culling_build_quality, ViewportOcclusionCullingBuildQuality)
FUNC2(viewport_set_lod_threshold, RID, float)
FUNC2R(int, viewport_get_render_info, RID, ViewportRenderInfo)
FUNC3R(int, viewport_get_render_info, RID, ViewportRenderInfoType, ViewportRenderInfo)
FUNC2(viewport_set_debug_draw, RID, ViewportDebugDraw)
FUNC2(viewport_set_measure_render_time, RID, bool)
@@ -876,7 +876,7 @@ public:
/* STATUS INFORMATION */
virtual uint64_t get_render_info(RenderInfo p_info) override;
virtual uint64_t get_rendering_info(RenderingInfo p_info) override;
virtual String get_video_adapter_name() const override;
virtual String get_video_adapter_vendor() const override;