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Fix Render Info

* Fixed and redone the process to obtain render information from a viewport
* Some stats, such as material changes are too difficult to guess on Vulkan, were removed.
* Separated visible and shadow stats, which causes confusion.
* Texture, buffer and general video memory can be queried now.
* Fixed the performance metrics too.
This commit is contained in:
reduz
2021-07-02 20:14:19 -03:00
parent ecf9ea740e
commit 6c55d2aad2
34 changed files with 391 additions and 279 deletions

View File

@@ -1398,12 +1398,15 @@ Error RenderingDeviceVulkan::_buffer_allocate(Buffer *p_buffer, uint32_t p_size,
p_buffer->buffer_info.range = p_size;
p_buffer->usage = p_usage;
buffer_memory += p_size;
return OK;
}
Error RenderingDeviceVulkan::_buffer_free(Buffer *p_buffer) {
ERR_FAIL_COND_V(p_buffer->size == 0, ERR_INVALID_PARAMETER);
buffer_memory -= p_buffer->size;
vmaDestroyBuffer(allocator, p_buffer->buffer, p_buffer->allocation);
p_buffer->buffer = VK_NULL_HANDLE;
p_buffer->allocation = nullptr;
@@ -1896,7 +1899,7 @@ RID RenderingDeviceVulkan::texture_create(const TextureFormat &p_format, const T
VkResult err = vmaCreateImage(allocator, &image_create_info, &allocInfo, &texture.image, &texture.allocation, &texture.allocation_info);
ERR_FAIL_COND_V_MSG(err, RID(), "vmaCreateImage failed with error " + itos(err) + ".");
image_memory += texture.allocation_info.size;
texture.type = p_format.texture_type;
texture.format = p_format.format;
texture.width = image_create_info.extent.width;
@@ -8121,6 +8124,7 @@ void RenderingDeviceVulkan::_free_pending_resources(int p_frame) {
vkDestroyImageView(device, texture->view, nullptr);
if (texture->owner.is_null()) {
//actually owns the image and the allocation too
image_memory -= texture->allocation_info.size;
vmaDestroyImage(allocator, texture->image, texture->allocation);
}
frames[p_frame].textures_to_dispose_of.pop_front();
@@ -8144,10 +8148,16 @@ uint32_t RenderingDeviceVulkan::get_frame_delay() const {
return frame_count;
}
uint64_t RenderingDeviceVulkan::get_memory_usage() const {
VmaStats stats;
vmaCalculateStats(allocator, &stats);
return stats.total.usedBytes;
uint64_t RenderingDeviceVulkan::get_memory_usage(MemoryType p_type) const {
if (p_type == MEMORY_BUFFERS) {
return buffer_memory;
} else if (p_type == MEMORY_TEXTURES) {
return image_memory;
} else {
VmaStats stats;
vmaCalculateStats(allocator, &stats);
return stats.total.usedBytes;
}
}
void RenderingDeviceVulkan::_flush(bool p_current_frame) {