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Fix Render Info
* Fixed and redone the process to obtain render information from a viewport * Some stats, such as material changes are too difficult to guess on Vulkan, were removed. * Separated visible and shadow stats, which causes confusion. * Texture, buffer and general video memory can be queried now. * Fixed the performance metrics too.
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@@ -168,58 +168,42 @@
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<constant name="OBJECT_ORPHAN_NODE_COUNT" value="9" enum="Monitor">
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Number of orphan nodes, i.e. nodes which are not parented to a node of the scene tree.
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</constant>
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<constant name="RENDER_OBJECTS_IN_FRAME" value="10" enum="Monitor">
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3D objects drawn per frame.
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<constant name="RENDER_TOTAL_OBJECTS_IN_FRAME" value="10" enum="Monitor">
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</constant>
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<constant name="RENDER_VERTICES_IN_FRAME" value="11" enum="Monitor">
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Vertices drawn per frame. 3D only.
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<constant name="RENDER_TOTAL_PRIMITIVES_IN_FRAME" value="11" enum="Monitor">
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</constant>
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<constant name="RENDER_MATERIAL_CHANGES_IN_FRAME" value="12" enum="Monitor">
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Material changes per frame. 3D only.
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<constant name="RENDER_TOTAL_DRAW_CALLS_IN_FRAME" value="12" enum="Monitor">
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</constant>
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<constant name="RENDER_SHADER_CHANGES_IN_FRAME" value="13" enum="Monitor">
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Shader changes per frame. 3D only.
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</constant>
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<constant name="RENDER_SURFACE_CHANGES_IN_FRAME" value="14" enum="Monitor">
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Render surface changes per frame. 3D only.
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</constant>
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<constant name="RENDER_DRAW_CALLS_IN_FRAME" value="15" enum="Monitor">
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Draw calls per frame. 3D only.
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</constant>
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<constant name="RENDER_VIDEO_MEM_USED" value="16" enum="Monitor">
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<constant name="RENDER_VIDEO_MEM_USED" value="13" enum="Monitor">
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The amount of video memory used, i.e. texture and vertex memory combined.
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</constant>
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<constant name="RENDER_TEXTURE_MEM_USED" value="17" enum="Monitor">
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<constant name="RENDER_TEXTURE_MEM_USED" value="14" enum="Monitor">
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The amount of texture memory used.
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</constant>
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<constant name="RENDER_VERTEX_MEM_USED" value="18" enum="Monitor">
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The amount of vertex memory used.
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<constant name="RENDER_BUFFER_MEM_USED" value="15" enum="Monitor">
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</constant>
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<constant name="RENDER_USAGE_VIDEO_MEM_TOTAL" value="19" enum="Monitor">
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Unimplemented in the GLES2 rendering backend, always returns 0.
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</constant>
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<constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="20" enum="Monitor">
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<constant name="PHYSICS_2D_ACTIVE_OBJECTS" value="16" enum="Monitor">
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Number of active [RigidBody2D] nodes in the game.
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</constant>
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<constant name="PHYSICS_2D_COLLISION_PAIRS" value="21" enum="Monitor">
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<constant name="PHYSICS_2D_COLLISION_PAIRS" value="17" enum="Monitor">
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Number of collision pairs in the 2D physics engine.
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</constant>
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<constant name="PHYSICS_2D_ISLAND_COUNT" value="22" enum="Monitor">
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<constant name="PHYSICS_2D_ISLAND_COUNT" value="18" enum="Monitor">
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Number of islands in the 2D physics engine.
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</constant>
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<constant name="PHYSICS_3D_ACTIVE_OBJECTS" value="23" enum="Monitor">
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<constant name="PHYSICS_3D_ACTIVE_OBJECTS" value="19" enum="Monitor">
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Number of active [RigidBody3D] and [VehicleBody3D] nodes in the game.
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</constant>
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<constant name="PHYSICS_3D_COLLISION_PAIRS" value="24" enum="Monitor">
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<constant name="PHYSICS_3D_COLLISION_PAIRS" value="20" enum="Monitor">
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Number of collision pairs in the 3D physics engine.
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</constant>
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<constant name="PHYSICS_3D_ISLAND_COUNT" value="25" enum="Monitor">
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<constant name="PHYSICS_3D_ISLAND_COUNT" value="21" enum="Monitor">
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Number of islands in the 3D physics engine.
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</constant>
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<constant name="AUDIO_OUTPUT_LATENCY" value="26" enum="Monitor">
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<constant name="AUDIO_OUTPUT_LATENCY" value="22" enum="Monitor">
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Output latency of the [AudioServer].
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</constant>
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<constant name="MONITOR_MAX" value="27" enum="Monitor">
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<constant name="MONITOR_MAX" value="23" enum="Monitor">
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Represents the size of the [enum Monitor] enum.
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</constant>
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</constants>
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