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Refactor layer_mask to collision_layer
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@@ -100,7 +100,7 @@ class PhysicsShapeQueryParameters : public Reference {
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Transform transform;
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float margin;
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Set<RID> exclude;
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uint32_t layer_mask;
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uint32_t collision_layer;
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uint32_t object_type_mask;
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protected:
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@@ -117,8 +117,8 @@ public:
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void set_margin(float p_margin);
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float get_margin() const;
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void set_layer_mask(int p_layer_mask);
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int get_layer_mask() const;
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void set_collision_layer(int p_collision_layer);
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int get_collision_layer() const;
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void set_object_type_mask(int p_object_type_mask);
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int get_object_type_mask() const;
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@@ -166,7 +166,7 @@ public:
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int shape;
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};
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virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pick_ray = false) = 0;
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virtual bool intersect_ray(const Vector3 &p_from, const Vector3 &p_to, RayResult &r_result, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, bool p_pick_ray = false) = 0;
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struct ShapeResult {
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@@ -176,7 +176,7 @@ public:
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int shape;
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};
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virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
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virtual int intersect_shape(const RID &p_shape, const Transform &p_xform, float p_margin, ShapeResult *r_results, int p_result_max, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
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struct ShapeRestInfo {
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@@ -188,11 +188,11 @@ public:
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Vector3 linear_velocity; //velocity at contact point
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};
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virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, ShapeRestInfo *r_info = NULL) = 0;
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virtual bool cast_motion(const RID &p_shape, const Transform &p_xform, const Vector3 &p_motion, float p_margin, float &p_closest_safe, float &p_closest_unsafe, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION, ShapeRestInfo *r_info = NULL) = 0;
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virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, float p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
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virtual bool collide_shape(RID p_shape, const Transform &p_shape_xform, float p_margin, Vector3 *r_results, int p_result_max, int &r_result_count, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
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virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_layer_mask = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
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virtual bool rest_info(RID p_shape, const Transform &p_shape_xform, float p_margin, ShapeRestInfo *r_info, const Set<RID> &p_exclude = Set<RID>(), uint32_t p_collision_layer = 0xFFFFFFFF, uint32_t p_object_type_mask = TYPE_MASK_COLLISION) = 0;
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PhysicsDirectSpaceState();
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};
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@@ -332,7 +332,7 @@ public:
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virtual Transform area_get_transform(RID p_area) const = 0;
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virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) = 0;
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virtual void area_set_layer_mask(RID p_area, uint32_t p_mask) = 0;
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virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) = 0;
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virtual void area_set_monitorable(RID p_area, bool p_monitorable) = 0;
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@@ -382,14 +382,14 @@ public:
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virtual void body_set_enable_continuous_collision_detection(RID p_body, bool p_enable) = 0;
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virtual bool body_is_continuous_collision_detection_enabled(RID p_body) const = 0;
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virtual void body_set_layer_mask(RID p_body, uint32_t p_mask) = 0;
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virtual uint32_t body_get_layer_mask(RID p_body, uint32_t p_mask) const = 0;
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virtual void body_set_collision_layer(RID p_body, uint32_t p_layer) = 0;
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virtual uint32_t body_get_collision_layer(RID p_body) const = 0;
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virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) = 0;
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virtual uint32_t body_get_collision_mask(RID p_body, uint32_t p_mask) const = 0;
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virtual uint32_t body_get_collision_mask(RID p_body) const = 0;
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virtual void body_set_user_flags(RID p_body, uint32_t p_flags) = 0;
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virtual uint32_t body_get_user_flags(RID p_body, uint32_t p_flags) const = 0;
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virtual uint32_t body_get_user_flags(RID p_body) const = 0;
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// common body variables
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enum BodyParameter {
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