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Refactor layer_mask to collision_layer
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@@ -208,7 +208,7 @@ CollisionObjectSW::CollisionObjectSW(Type p_type) {
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type = p_type;
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space = NULL;
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instance_id = 0;
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layer_mask = 1;
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collision_layer = 1;
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collision_mask = 1;
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ray_pickable = true;
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}
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