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Merge pull request #80569 from m4gr3d/show_in_app_library_settings_main
Add export setting to control whether to show the Godot app in the app library
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@@ -1838,6 +1838,7 @@ void EditorExportPlatformAndroid::get_export_options(List<ExportOption> *r_optio
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/retain_data_on_uninstall"), false));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/exclude_from_recents"), false));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/show_in_android_tv"), false));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/show_in_app_library"), true));
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r_options->push_back(ExportOption(PropertyInfo(Variant::BOOL, "package/show_as_launcher_app"), false));
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r_options->push_back(ExportOption(PropertyInfo(Variant::STRING, launcher_icon_option, PROPERTY_HINT_FILE, "*.png"), ""));
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