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GDScript: fix regression when checking for virtual function implementation.
Unfortunately it appears the virtual function checks in #77324 are not trustworthy at runtime, because objects can have scripts attached, but this information is not always available at compile-time. These checks need to be removed. The rest of the PR is still useful, making all method flags available to the analyzer, so a full revert isn't necessary/desirable. This reopens #76938, which will need another solution.
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@@ -3097,16 +3097,6 @@ void GDScriptAnalyzer::reduce_call(GDScriptParser::CallNode *p_call, bool p_is_a
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bool is_constructor = (base_type.is_meta_type || (p_call->callee && p_call->callee->type == GDScriptParser::Node::IDENTIFIER)) && p_call->function_name == SNAME("new");
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if (get_function_signature(p_call, is_constructor, base_type, p_call->function_name, return_type, par_types, default_arg_count, method_flags)) {
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// If the method is implemented in the class hierarchy, the virtual flag will not be set for that MethodInfo and the search stops there.
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// MethodInfo's above the class that defines the method might still have the virtual flag set.
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if (method_flags.has_flag(METHOD_FLAG_VIRTUAL)) {
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if (p_call->is_super) {
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push_error(vformat(R"*(Cannot call the parent class' virtual function "%s()" because it hasn't been defined.)*", p_call->function_name), p_call);
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} else {
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push_error(vformat(R"*(Cannot call virtual function "%s()" because it hasn't been defined.)*", p_call->function_name), p_call);
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}
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}
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// If the function require typed arrays we must make literals be typed.
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for (const KeyValue<int, GDScriptParser::ArrayNode *> &E : arrays) {
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int index = E.key;
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