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Replace Godot docs URL with $DOCS_URL in XML class reference
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@@ -11,7 +11,7 @@
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[b]Note:[/b] GridMap doesn't extend [VisualInstance3D] and therefore can't be hidden or cull masked based on [member VisualInstance3D.layers]. If you make a light not affect the first layer, the whole GridMap won't be lit by the light in question.
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</description>
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<tutorials>
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<link title="Using gridmaps">https://docs.godotengine.org/en/latest/tutorials/3d/using_gridmaps.html</link>
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<link title="Using gridmaps">$DOCS_URL/tutorials/3d/using_gridmaps.html</link>
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<link title="3D Platformer Demo">https://godotengine.org/asset-library/asset/125</link>
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<link title="3D Kinematic Character Demo">https://godotengine.org/asset-library/asset/126</link>
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</tutorials>
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@@ -173,7 +173,7 @@
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GridMaps act as static bodies, meaning they aren't affected by gravity or other forces. They only affect other physics bodies that collide with them.
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</member>
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<member name="collision_mask" type="int" setter="set_collision_mask" getter="get_collision_mask" default="1">
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The physics layers this GridMap detects collisions in. See [url=https://docs.godotengine.org/en/latest/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
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The physics layers this GridMap detects collisions in. See [url=$DOCS_URL/tutorials/physics/physics_introduction.html#collision-layers-and-masks]Collision layers and masks[/url] in the documentation for more information.
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</member>
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<member name="mesh_library" type="MeshLibrary" setter="set_mesh_library" getter="get_mesh_library">
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The assigned [MeshLibrary].
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