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shadows were not working in-editor for nvidia, fixed now
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@@ -2239,7 +2239,6 @@ void VisualServerScene::_render_scene(const Transform p_cam_transform,const Came
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bool redraw = VSG::scene_render->shadow_atlas_update_light(p_shadow_atlas,light->instance,coverage,light->last_version);
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if (redraw) {
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print_line("redraw shadow");
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//must redraw!
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_light_instance_update_shadow(ins,p_cam_transform,p_cam_projection,p_cam_orthogonal,p_shadow_atlas,scenario);
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}
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