You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-04 12:00:25 +00:00
Keep a single, portable implementation of OS::get_processor_count()
This commit is contained in:
@@ -503,10 +503,6 @@ bool OS_Unix::set_environment(const String &p_var, const String &p_value) const
|
||||
return setenv(p_var.utf8().get_data(), p_value.utf8().get_data(), /* overwrite: */ true) == 0;
|
||||
}
|
||||
|
||||
int OS_Unix::get_processor_count() const {
|
||||
return sysconf(_SC_NPROCESSORS_CONF);
|
||||
}
|
||||
|
||||
String OS_Unix::get_user_data_dir() const {
|
||||
String appname = get_safe_dir_name(ProjectSettings::get_singleton()->get("application/config/name"));
|
||||
if (!appname.is_empty()) {
|
||||
|
||||
Reference in New Issue
Block a user