You've already forked godot
mirror of
https://github.com/godotengine/godot.git
synced 2025-11-21 14:57:09 +00:00
Fix formatting of dlopen error message on Windows
And harmonize the format for all platforms.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 3cd865dbe8)
This commit is contained in:
committed by
Yuri Sizov
parent
7447946dd1
commit
6becf94f49
@@ -745,7 +745,7 @@ static String format_error_message(DWORD id) {
|
||||
Error OS_UWP::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path, String *r_resolved_path) {
|
||||
String full_path = "game/" + p_path;
|
||||
p_library_handle = (void *)LoadPackagedLibrary((LPCWSTR)(full_path.utf16().get_data()), 0);
|
||||
ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + full_path + ", error: " + format_error_message(GetLastError()) + ".");
|
||||
ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, vformat("Can't open dynamic library: %s. Error: %s.", full_path, format_error_message(GetLastError())));
|
||||
|
||||
if (r_resolved_path != nullptr) {
|
||||
*r_resolved_path = full_path;
|
||||
|
||||
Reference in New Issue
Block a user