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-ability to change scripts in external editor and still have properties reloaded in godot UI, fixes #3003
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@@ -3399,6 +3399,8 @@ void EditorNode::_set_main_scene_state(Dictionary p_state) {
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//changing_scene=true; //avoid script change from opening editor
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ScriptEditor::get_singleton()->get_debugger()->update_live_edit_root();
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ScriptEditor::get_singleton()->set_scene_root_script( editor_data.get_scene_root_script(editor_data.get_edited_scene()) );
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editor_data.notify_edited_scene_changed();
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//changing_scene=false;
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}
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